Beast Console Demos

Standalone step-by-step scenarios with explanatory plaques and visible arrows. The full creature code is not loaded — only simplified UI mocks. Principle of the Understanding Process (full-width frames, comments, and steps — standard bottom plaque).

Basics

Console Tour

Vitals, contexts, the info-picture, activity, episode waiting, the active branch; B/W holding and sleep mode in the mock.

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Perception

Stimuli and Reflexes

Motivational, positive, negative, and neutral stimuli; genetic and conditional reflexes; reflex blocking after the orientation reflex (OR).

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Semantics

Semantic Memory

Stimulus-based semantics set-up, preparation for the orientation reflex, and conditions for the understanding model to mature.

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OR

Orientation Reflex

Stimulus competition, OR_well_known threshold, the winner, reflex blocking for 2 pulses, button flashes, and a second pass after the waiting response.

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Memory

Episodic Memory: Full Cycle

Current image, an episodic memory (EM) frame, action, waiting and progress bar, response or timeout, zeroed rule inputs, effect, and perception/action abstractions.

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Memory

Episodic Memory (Excerpt)

In short: a waiting frame and a bar on the tree-branch mock.

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EM

Episodic Memory Chains and Priority

A tail chain (≥2 response frames), priority in OR and FO, and protection against breaking by “external” stimuli.

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Consciousness

Motor and Mental Automatisms

How motor automatism arises from reflexes; deliberate modification during understanding; mental automatizms vs motor ones, and their role in decisions (levels 1–3).

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Consciousness

Automatisms and Effect Continuity

One effect in the episodic memory frame and in addUsefulnessSample; creating an automatism by action-image after a reflex; the first on the branch is the “default”; why a unified evaluation is used.

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Consciousness

Abstractions and Semantic Structure

Clones on EM frame close, filling semanticStructure, linkage to mental automatizms, flexible abstractions, and adaptivity.

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Consciousness

Consciousness Levels 2–3 and Waiting for a Reply

awaitingAutomatismEpisodeFeedback, operator reply after an automatism, level 2 (feedback pipeline), and level 3 (rules, motor gate).

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Consciousness

Gestalt and Insights

Closing an EM frame and Gestalt_onEpisodeFeedbackClosed, resonance buffer, level 4 analysis, goal statuses, and insight types.

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Consciousness

Principle of the Understanding Process

General flow of the understanding process.

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Sleep

Sleep and Dreams

Entering sleep (button and auto at >100 final cycles), limiting stimuli, empty EM frames, SleepDreams_onPulse before FO, passive main loop, and info_fantasizming.

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